Darks souls mouse fix3/6/2024 I determined the new memory addresses and patched the dsmfix.dll binary appropriately. These memory addresses changed when Dark Souls was updated. This entry was posted in Uncategorized and tagged dsfix, release by petert. DSMfix uses three hard-coded memory addresses referencing DATA.EXE to determine when menus and other things are being displayed. Just to reiterate: this version will not work with the GFWL version of the game, only with the beta Steamworks version (which will replace it at some point). ![]() The only reason this would fail is if the binary code right around the places which need to be patched were to change, which seems unlikely for the smaller patches which can be expected at this point.Īlso, since it seems like some hosts are still taking down DSfix for no discernible reason, here are 3 separate links to it: What does this mean for you as a DSfix user? Hopefully, that when/if the game is updated in the future, DSfix, including the FPS unlocking, will still simply work. Everyone is free to do whatever s/he likes with the mod it's completely free. You can configure DS2MouseLagFix mod via the ' DS2MouseLagFix.ini ' file. ![]() You should start Dark Souls II first, after you start ' DS2MouseLagFixLoader.exe '. Why? Because Nwks (the original author of the 60 FPS unlocker!) came back and did something which I had considered ideal for a long time now: make it scan for the addresses it needs to patch instead of hard-coding them. Just unpack the downloaded file anywhere you want. This might in fact be the final version of DSfix.
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